Working in digital public humanities has given me some insight from my experiences working with the Smithsonian Institute. For one, the use of digital and virtual technologies have made professional history research much more available to the public than ever before. The visualizations create exciting and interactive experiences changed the ways many historians apply and publish their work. Another area of insight I had was the need to practice openness and collaboration on historical works. Digital projects often require historians to work together. Their diverse skills in programming, archiving, and data analysis can expanding the opportunities available when producing projects.

With these insights came new questions and ideas as a result of this experience. The main question I had concerned what limitations both digital and virtual humanities had. From my understanding, different digital works have differing strengths and weaknesses, but does that diversity hinder or help digital history? This concern gave me an idea about how I wish to address spatial concerns in future virtual and augmented reality projects. Spatial and computational limitations may be a concern when recreating historic cities and places, but can be addressed by looking to online MMORPG elements when it comes to environmental creation and rendering.

Tagged With:

Leave a Reply

Your email address will not be published. Required fields are marked *

css.php